AI Insights · Timothy · July 2025
Top 5 Turn-Based Tactics Games Performance in Kuwait Q2 2025
Explore the performance trends of the top turn-based tactics games on a unified platform in Kuwait during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of top turn-based tactics games on a unified platform in Kuwait showed varied trends. According to Sensor Tower, these games demonstrated fluctuating metrics in weekly downloads, revenue, and active users.
SD Gundam G Generation ETERNAL, published by Bandai Namco Entertainment Inc., experienced a significant rise in weekly revenue, peaking at approximately $3.9K in the final week of June. However, weekly downloads saw a sharp decline, starting from 204 in mid-April to just 1 by the end of June. Active users remained relatively stable, fluctuating between 58 and 165 throughout the quarter.
Bring a gun to a sword fight from Lam Dao Thi Thanh had modest weekly downloads, reaching up to 32 in mid-May and maintaining numbers around 21 to 30 in June. The game showed minimal revenue impact, with only a single recorded revenue entry of $4 at the end of May.
Space Marshals 2 by Pixelbite showed limited activity in revenue, with a brief spike to $11 in mid-May. Downloads were sporadic, with the highest at 15 in late March, and active users remained in a narrow range, with a peak of 21 in early April.
The classic The Walking Dead No Man's Land from Deca Live Operations GmbH maintained a steady performance, with revenue peaking at $37 in late April. Weekly downloads varied slightly, reaching up to 10 in late June, and active users hovered between 6 and 11 throughout the quarter.
Finally, Warhammer 40,000: Tacticus ™ by Snowprint Studios AB demonstrated consistent weekly revenue, peaking at $155 in late May. Downloads were generally low but saw a brief increase to 16 in late May. Active users showed a slight decline over the quarter, starting at 15 and ending at 7.
These insights from Sensor Tower offer a detailed view of the performance dynamics of these games, reflecting their popularity and engagement levels in Kuwait during Q2 2025.